Undiscipline
 
 

Our Mission:

Undiscipline.

Breaking rules and exploring the unknown to create meaningful futures.

 
 
 
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About

Created by students for students, Undiscipline is a creative tool and platform to provoke thinking about the future and to tap into our collective imagination to tell new stories. Stories about the futures we want, not ones decided for us.

Learn more

 

How it Works

Undiscipline draws on strategic foresight frameworks and tools to guide you through three phases of inquiry framed around observing and better understanding change.

What’s unique about Undiscipline is that it expands the use of strategic foresight for students to use on a personal level.

 

1. OBSERVING CHANGE

Take stock of changes in your past and reflect on what can you learn from your personal story so far? Additionally, what changes do you see happening in the present world today?

2. FUTURE POSSIBILITIES

What are the implications of these changes on different dimensions of society and the world? What different stories can we tell about the world 20 years from now, and what is your role in these future stories?

3. PRESENT ACTION

What can you start adding to your personal story today to create a meaningful future for tomorrow?

 
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Components

Undiscipline comes with three free, downloadable components: the Undiscipline Playbook, a set of Future Worlds cards, and four Capture Canvases.

Together, these guide to students on a journey through the past, futures, and present while engaging them with different dimensions of imagination and reflection.

Contribute to our collective futures

Share your stories about the future with other students and the rest of the world!  We need many images of the future because each imagined future helps all of us learn something new, and in turn challenges the status quo. Share, browse, and be inspired – but also beware, some of them go into Black Mirror territory!

 
 
The explanations in the game gave me a base, gave me reassurance that it was going to lead to something. I struggle with self-reflection, but I liked that there was a collaborative piece where we would all go along with it; it wasn’t everyone out for themselves. We helped our peers, helped guide each other, and it produced an authentic experience.
— Student Participant

FEBRUARY 2019

My biggest takeaway would be that anything can happen. We’re not really heading into one direction; all these little different things can change. It’s a whole network of things. 

—Student Participant

 

 

March 2019

I see this as an opportunity for faculty development. To get to know the students. How can we bring this back into the conversation? Who is in front of you and what can we do with these students; other players, not just the students?

—Educational Stakeholder

 

 
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FOR STUDENTS

Decisions made today shape the ways in which the world will exist tomorrow. As students, these decisions impact our lives and our wellbeing. But how can we:

1) understand what we prefer for the future,

2) develop the agency to make it happen?

Undiscipline invites all students to challenge ideas about what’s possible, both within ourselves and in the world around us.

FOR EDUCATORS

As an educator, you play a crucial role in empowering and preparing students for tomorrow. We encourage you to find opportunities for students to reflect and imagine their futures by incorporating the Undiscipline tool and platform into your classes, curriculum or services.

This tool can help you learn more about your students - what excites them, worries them, angers them, and the stories they imagine for themselves in a changing world.

 
 

Frequently Asked Questions

Why is it called Undiscipline?

Undiscipline is about thinking outside the box, challenging the status quo, defining our future based on our terms, not on outdated or out of touch stories about how we or the world should be.

 

5+

Educational Institutions

Educators and curriculum developers from over 5 educational institutions across Canada involved with next steps.

30+

USER TESTERS

Over 18 people tested our prototype, from both educator and student perspectives.

100%

Uniquely imagIned worlds

Each world imagined was unique and special in their own ways, due to the participant’s imagination and the groups they played with.